Victor Lacombe Game Programmer
I create smooth multiplayer experiences and complex game mechanics.
Sept 2022 - Jan 2024
Bachelor Game Programming
IIM Digital School
Jan 2024 - Jun 2024
Java Developper Intern
INRAE
Sept 2024 - Jan 2026
Master Game Programming
IIM Digital School
Feb 2026 - Jul 2026
Gameplay Engineer Intern
Virtuos
Game Engines & Tools
Here are some of the main game engines and tools I've used across various projects.
Unity Engine
C# and Shader Graph
Unreal Engine
C++ and Blueprint
Git
Versionning
Perforce
Versionning
Steamworks
Low level Multiplayer, Lobbies and Achievement
Google Play
Achivements and Version Control
SFML
C++
Raylib
C and C++
Enet
C# and C++ UDP networking library
Imgui
C++ UI
School & Professional Projects
You can look at my Game Jams projects on my itch.io page!












