Paco's Anatomy

🌟 Introduction

Paco's Anatomy is a fast-paced arcade game where players step into the role of a surgeon tasked with saving Paco’s life. Developed over just two weeks in October 2024 by a team of eight students as part of an AltCtrl game jam, this project blends quirky mechanics with chaotic fun. Through this work, I used my hardware expertise developing all electromechanical systems using 3D printing and resourceful engineering approaches.

The gameplay involves the players to physically place their head inside Paco’s mouth to view a 15” internal screen, then manage three simultaneous minigames (each accessible by a hole to in his body) within a 3-minute time limit, repairing failing organs under escalating pressure.

Featured Concept Art

👾 Gameplay Video

⚡ Electromechanical Systems

  • Air Pump

    The system employs an air pump to propel a metal ball, creating electrical contact between cables linked to the mainboard

    I designed and 3D-printed components with ultra-precise tolerances to ensure smooth, reliable ball movement powered by air pressure

  • Pull Ballon

    The mechanic uses a flour-filled balloon anchored to the structure, requiring players to pull it down to interact, creating unique tactile feedback

    Originally prototyping a pulley system, with the spatial constraints. I landed on using elastic bands and a 3D-printed ring, creating tension-driven contact between two wires

  • Switches

    This is a box with simple switches hiden that you have to search with your hand

    I used my welding experience to add cable extension for this mini game

  • Increasing Slider Mechanic

    I also made one of the three minigame in Unity

    It's a part of the game where you have to pull three balloons and you have three vertical sliders that you have to fill

📌 GDC

Alternative Controller

Unity

GDC 2025 Nominee

Reach out via email to collaborate !

Victor Lacombe

v.lacombe.student@gmail.com

© 2024 | All rights reserved.