🌟 Introduction
Paco's Anatomy is a fast-paced arcade game where players step into the role of a surgeon tasked with saving Paco’s life. Developed over just two weeks in October 2024 by a team of eight students as part of an AltCtrl game jam, this project blends quirky mechanics with chaotic fun. Through this work, I used my hardware expertise developing all electromechanical systems using 3D printing and resourceful engineering approaches.
The gameplay involves the players to physically place their head inside Paco’s mouth to view a 15” internal screen, then manage three simultaneous minigames (each accessible by a hole to in his body) within a 3-minute time limit, repairing failing organs under escalating pressure.

👾 Gameplay Video
⚡ Electromechanical Systems
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Air Pump
The system employs an air pump to propel a metal ball, creating electrical contact between cables linked to the mainboard
I designed and 3D-printed components with ultra-precise tolerances to ensure smooth, reliable ball movement powered by air pressure
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Pull Ballon
The mechanic uses a flour-filled balloon anchored to the structure, requiring players to pull it down to interact, creating unique tactile feedback
Originally prototyping a pulley system, with the spatial constraints. I landed on using elastic bands and a 3D-printed ring, creating tension-driven contact between two wires
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Switches
This is a box with simple switches hiden that you have to search with your hand
I used my welding experience to add cable extension for this mini game
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Increasing Slider Mechanic
I also made one of the three minigame in Unity
It's a part of the game where you have to pull three balloons and you have three vertical sliders that you have to fill
📌 GDC





