Profile
Victor Lacombe Game Programmer

I create smooth multiplayer experiences and complex game mechanics.

Game Engines & Tools

Here are some of the main game engines and tools I've used across various projects.

Unity Engine logo

Unity Engine

C# and Shader Graph

Unreal Engine logo

Unreal Engine

C++ and Blueprint

Steamworks logo

Steamworks

Low level Multiplayer, Lobbies and Achievement

Google Play logo

Google Play

Achivements and Version Control

Git logo

Git

Versionning

SFML logo

SFML

C++

Raylib logo

Raylib

C and C++

Enet logo

Enet

C# and C++ UDP networking library

My Main Projects

Multiplayer Kart Gun Game (In Production)

Multiplayer Kart Gun Game (In Production)

Netcode For GameObjects

Unity

C#

TPS

Driving

Online Multiplayer

Quantictactoe

Quantictactoe

Steamworks

Unity

Online Multiplayer

Reflexion Game

Space Multiplayer

Space Multiplayer

Enet

Unity

Online Multiplayer

Space Arena Shooter

Paco's Anatomy

Paco's Anatomy

Alternative Controller

Unity

GDC 2025 Nominee

Twice Upon a Time

Twice Upon a Time

Unity

C#

Local Multiplayer

Narrative

Platformer

Heal 'Em Up

Heal 'Em Up

Unity

Google Play

C#

Mobile

Card Game

Turnbased

The Mothership Calls

The Mothership Calls

SFML

C++

Local Multiplayer

Shoot 'Em Up

Dynamic Camera System

Dynamic Camera System

Unity

C#

Camera

TPS

The Cryptic Mutation Conundrum

The Cryptic Mutation Conundrum

Unreal Engine

Blueprint

Horror

Escape Game

You can look at my Game Jams projects on my itch.io page!

Reach out via email to collaborate !

Victor Lacombe

v.lacombe.student@gmail.com

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